Batman: Arkham Shadow is a blank canvas for Arkhamverse lore and revels in the opportunities it has as another prequel entry. The Pied Piper and the Rat King are currently considered key characters Batman: Arkham Shadow's story, while doctors Harleen Quinzel and Jonathan Crane are certainly up to no good and will likely have their own narratives as well. Regardless, it cannot be understated how vital it is to witness District Attorney Harvey Dent in the flesh—before the body is half-mutilated, anyway.
There's a chance Harvey will go all out Batman: Arkham Shadow without becoming Two-Face, but even if this physical transformation happened at the end of the game with a late boss fight, it could be quite useful and unique in its presentation for once in the lackluster history of the Arkhamverse with this character. As a villain who was given boss fights to match other antagonists in the Arkhamverse, Two-Face was only matched by secret encounters, and if that's how he was brought back to be interpreted as in Shadow it could at least be more interesting through the lens of VR and subsequently through the eyes of the Dark Knight.
Arkhamverse's Two-Face is two for two in Disappointing Boss Fights
At the end of the tail Arkham CityAfter the credits roll and Catwoman becomes free to claim her stuff, reclaim loot throughout Arkham City, and finally get her claws on Two-Face, the half-scarred coin flipper becomes a true boss. His health bar appears when players arrive deep enough into the museum to find him and a group of his thugs and defeat him to end the encounter without any of his lackeys having to be taken out first.
Two-Face has some meat on his bones when you beat him to the floor a few times to fully exhaust him, giving the nearby loyalists a chance to close the distance and throw out a clip and fire at Selina Kyle.
Rather, Arkham KnightA boss fight with Two-Face made him appear after Batman had subdued a number of crooks at Miagani's Kingston bank. Two-Face can be taken down just as quickly as any regular minion in this encounter – making him susceptible to a Multi-Fear Takedown – but all enemies must be dealt with to complete successfully. This completely slows down the encounter and really makes Two-Face seem like an insignificant and unthreatening villain compared to every other character that Batman personally escorts to the GCPD's primary holding cell v. Batman: Arkham Knight.
That said, it would be difficult to think of a boss fight for Two-Face as anything other than a secret encounter, since he's a regular guy with a bunch of weapons, and all of his most interesting traits are psychological, which doesn't translate easily to actual gameplay. Therefore, Two-Face overstayed his welcome in the traditional third-person perspective Arkham games and a VR title may be one of the last chances it has to show it can offer something new or nuanced.
Batman: Arkham Shadow it features the same gameplay formula as other installments in the franchise, but what the other entries don't have is an authentic POV to view and experience encounters differently. Stealth is incredibly faithful Shadowand if Harvey really does become Two-Face and gets another stealth encounter, it could be unique enough to emerge from the floor grate and literally smack Two-Face with the players' own hands as they clutched the remotes before pouncing on the perch .
There's no telling what a fight with a two-faced boss might look like Shadow because it's really hard to predict if he'll even make that transition in the game or not. either way Shadow has several ways he could give Two-Face a boss fight and not simply recycle old designs, as his adaptation of the mechanics and systems in VR will be refreshing in its own right, even considering how odd he'll have a quality face in face with Harvey. before he even decides to start throwing coins in the air for murderous purposes.