Best Bethesda games that are not Fallout or Elder Scrolls

Summary

  • Bethesda, which is not published, are not published titles that are not published are diverse and excel in quality.

  • The chaotic struggle and the distinctive aesthetics of Rage 2 make him a shooter charged with action.

  • Wolfenstein 2 and Doom again define FPS genre with engaging stories and tireless play.

For a studio that is known for the two largest franchises of RPG of all time, the publishing house Bethesdy outside Fallout and Scroll It is surprisingly rich in diversity. From highly octane shooters to brain horror and absorbing stealth Sims, these are games that show that Bethesda does not need dragons or nukes to become a publisher.

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These are their best titles that come from the main two franchises of the studio, which show a different taste of what the publishing page of the studio has helped to revive, and some of them are among the best in their respective genres.

8

Rage 2

The wasteland is loud, pink and very, very angry

If Mad Max and Borderlands had an extremely caffeined child, it would look like something like Rage 2. This open world shooter, which is a jointly developed by Avalanche Studios and ID Software, did not come to meditate on survival topics. Instead, it came to tear mutants with a shotgun in one hand and gravity defiant by slamming in the other.

Set up in a post-apocalyptic world that is not completely fine with its color palette, Rage 2 It is mainly about chaotic struggle and exaggerated forces. Driving feels pulled out directly from the avalanche Only the cause DNA, but it's a gunplay, carried by the legendary FPS ID family tree – that's a real sales point. Weapons hit as trucks and the abilities over-the-top give a kinetm rhythm that is closer Fate than Far.

Sure, the story emerges out and the world is not as reactive as it wants to be, but few things feel as satisfactory as when enemy fifty feet released into the air, and then evaporate them in the middle of the flight.

7

Wolfenstein 2: New Colossus

Sometimes you have to hit the Nazis with a fire ax

BJ Blazkowicz has always been good in killing the Nazis, but Wolfenstein 2: New Colossus It makes it feel like a tragic legend trying to keep any pieces of humanity that has abandoned. Set up on an alternative timeline where the Nazis won 2. World War I and now occupy America, it is a shooter who does not avoid a dark, unpleasant territory – and still succeed in being unlimited.

The greatest strength of the game is how it pairs the emotional rhythms of the intestines with the absurd narration of the pulp. The moment the players are witnessing BJ, they reunite with its broken past, and others kidnap the U-člun or sneak into an area of ​​51 while wearing someone else's separated face. It's a tone highwire act, but somehow it works.

It is an animal mechanically. The double shotguns when slipping under the fire feel incredible and the game actively supports aggressive pressure fighting. With beautiful visual elements, unforgettable characters like Grace and Sigrun and some of the most daring narrated fluctuations in modern shooters is impossible to forget.

6

Wolfenstein: New Order

Restarting the classic with a gut, heart and lots of bullets

Before New Colossus pushed the envelope, Wolfenstein: New Order laid the foundations. Published in 2014 and reimaginated the franchise with a surprising narrative depth and a large dose of retro-fruturism. BJ Blazkowicz went from Meathead Shooter Guy to a deeply broken man carrying the weight of resistance on his shoulders.

It is a classic FPS in the heart, complemented by giant mechanical dogs, laser weapons and secret Nazi monthly foundations, but these are the moments of downtime that hit the most difficult – such as listening to allies playing music in Kreisau Circle or silent monologues BJ about war and regret. The game is not afraid to slow down and let your characters breathe.

On the side of the gaming, the mix stealth and all-out chaos give players enough space for the experiment. It also has one of the most interesting selections of early games in modern shooters, gently influencing narration and arsenal of players all the time. To restart it was not just a revival of Wolfenstein – it redefined it.

5

Evil within

Welcome to a ghost house inside a ghost house inside your brain

Directed by Shinji Miki, the creator Resident Evil, Evil within I feel like a love letter to a classic horror of survival mixed with psychological terror, which ran to eleven. Players will enter the shoes of detective Sebastian Castellan as he examines a terrible mass murder to be dragged into a changing nightmare where reality collapses.

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The atmosphere is choking. The blood corridors stretch into infinity, grotesque monsters watch players from cracked mirrors, and music in safe things somehow deteriorates things. While the controls and performance were divisible when starting, layered narration and unbelievable visuals of the game make it standout in horror circles.

It is also full of unforgettable enemy design. Who could forget the goalkeeper, hulking a butcher with a safe for his head and for himself pulled a hammer soaked in the blood? And it will not even get into the later chapters, where Space himself bends on Sebastian as a cruel joke. It's not perfect, but it's unforgettable.

4

Dishonored 2

Royal Revenge Tale where rats and style rule the streets

Arkane Studios took everything that created an original Disseminated Great and polished to almost masterpiece Dishonored 2. This secret hybrid, which is built on the sun -infested, southern inspired city of Karnac, allows players to slip into the roles of Emperor Emily Kaldwin or returning bodyguard corvo Attano, each with its own set of supernatural forces.

The philosophy of design is simple here: Give players tools and let them break the game in a creative way. Whether it flashes between the balconies to prevent the guards or by using the domino to connect the enemies together so that everyone suffers from the same fate, each combo power feels like a puzzle solved with taste.

The design level is completely different. It evaluates the watch is often cited as one of the largest games – the architectural Rubik cube that moves the walls and floors when pulling the lever. And then there is a crack in the record, a level that allows players to jump between the past and the present in real time and change the future with each decision. Few games are rewarding curiosity as this.

3

Spoil

What if Bioshock imprisoned in the dream of Lovecraftian fever in space?

Spoil It can be one of the most underestimated absorbing Sims of the last decade. On board the Talos I, players are dominated by Morgan Yu – an amnesiac scientist caught in the middle of a catastrophic extraterrestrial outbreak. Typhon, an extraterrestrial species -changing shape that can imitate everyday objects, is one of the most frightening enemies in the genre that is not on monsters.

What is he doing Spoil His first system is special. Everything is interactive, everything can be armed and every challenge has more solutions. Do you need to get into a locked office? Smut the door, find a key card, walk through the vents, or turn into a coffee mug and walk through the space. The game never tells the players what to do – it just supports experimentation quietly.

Talos itself is an art-deco figure full of protocols, a narration of environmental narrative and secrets hidden in every corner. The deeper the Morgan immers, the more terrifying the consequences of their research become. It's smart, stylish and deeply worrying.

2

Fate

Tear and torn until it takes place … and then another torn

When the software ID restarted Fate In 2016, they not only revived the legend – reminded the whole industry as the shooter would feel when he dropped cutscenes and let the weapons speak. Players become a killer Doom, an unstoppable force whose work is simple: destroy every demon in hell, preferably using a double -color shotgun.

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The fight is a bloodshed on the basis of a rhythm. Movement is not optional, it is necessary. It still stands death. Enemies are health packages with legs and the only way to stay alive is to stay aggressive. Killing fame is not only flashy – they are vital and push players into danger to survive.

But Fate It also hides some great level design below all blood. Maps are open and the arenas that reward the survey and contain secrets tucked into slots such as old school cheating codes. Metal soundtrack Mick Gordon not only accompanies violence, but supports it. Every meeting is a pit Mosh with demons.

1

Doom Eternal

Heaven, damn, earth … no one is safe from the killer

Where Fate 2016 brought the franchise back, Doom Eternal He dial everything up to a dangerous level – speed, difficulty, movement, strategies and traditions. It's not just bigger, it's smarter. The enemies have weak points, the sources are rare and the fight is almost surgical balance of weapons, refreshments of ammunition chain saw, tingling sensors and killing glory soaked in the blood.

Every fight is a puzzle of death and the solution requires accuracy. The game treats a player not as a soldier, but as a concert pianist performing at 200 bpm, while blazing skulls scream in his face. It is absurdly fast, brutally difficult and somehow fair.

There is also a surprisingly dense tradition that supports it all, and reimaginates the destruction killer as a fallen warrior with divine potential. It will immerse themselves in mythology of hell, corruption of the sky and the ancient wars between the dimensions of shocking seriousness. Somehow it all works. Doom Eternal It's not just a great Bethesda game published. It is a master class in modern FPS design.

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