Cyberpunk 2077 has a low ceiling that breaks with cosmetics

One of the most durable frustrations Cyberpunk 2077 Its shallow cosmetic adaptations for V. Despite the rich visual design and world -class building, players quickly noticed that NPC often sports much more creative and diverse clothing than what they have access. In a city that proud of self -expression and anarchic style, the limited selection of the wardrobe for players feels like a missed opportunity.

While the initial assumption Cyberpunk 2077 When it comes to playing and playing a selection based on immersion and realism, the player has unintentionally limited the player's ability to visually display the rebellious spirit that promotes the game. The sequel has a chance to solve this gap, especially with the original game offering so little, and there are some clear paths that can be taken with new cosmetics.

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Cosmetics is a missed opportunity that the sequel can fix

First, clothing objects Cyberpunk 2077 They are tied to the evaluation of armor, and so this is the first thing the CD project Red may want to solve because it limits their flexibility. Players often have to choose between aesthetics and performance, and this leads to a homogenized appearance that feels more tactical than stylistic. Meanwhile, the NPCs wander through the streets in layered, neon clothing that show the creativity and cultural diversity to which the game should double.

In a world designed for street artists and avant -garde rebels, Cyberpunk 2077The continuation can break this restriction by separating the aesthetics from statistics and the introduction of the Transmog system, which allows players to wear any piece of equipment for style while maintaining their optimum load intact. In addition, the RED CD project could also focus on creating brand new categories of clothing that move design boundaries – clothing with dynamic elements, reactive materials and holographic projections that change based on mood, environment or combat.

Other games as well as Lore Cyberpunk 2077, are preparing a way for a better fashion sense

The concept is not even new because titles like Destiny 2 and Final Fantasy 14 They have long accepted the idea of ​​department from the function and provided players full control over their appearance without sacrificing the viability of the game. Even Cyberpunk 2077Modding's own scene has shown demand for more expressive adaptation. The players went so far that they created their own textures, clothes and accessories to fill the gaps that left the basic game.

CyberpunkThe night city is a place where body modification is common, fashion is a statement and excess is celebrated. Therefore, the continuation of the perfect background to introduce extreme adaptation for this, and this could include anything from LED tattoos to modular armor pieces to environmental reactive fabrics or even a fashion inspired by the sponsorship of enterprises and underground movements.

Improved adaptation would cause Cyberpunk 2077 to be more authentic

The integration of a more robust cosmetic system is not just about giving players more clothes, but to double the topics of environmental and open world topics that make Cyberpunk What is it. Allowing players truly inhabit a personalized identity in the world obsessed with appearance would cause the experience to feel more authentic and absorbing.

This shift could also increase the investment of players. When players can project their version in Night City, complemented by all absurd, flashy or minimalist elections that prefer, they can be more likely to engage in the game. They might want to explore more, interact with more NPCs and might perceive fashion as part of worldbuilding, not just an additional point of view as it was to some extent Cyberpunk 2077. If the sequel gets in this direction, it could even set a new standard to adapt RPG, so hopefully the CD project Red is thinking of fashion forward in creating its next futuristic experience.


Cyberpunk 2077 Tag Page Cover Art

Cyberpunk 2077

6/10

Released

December 10, 2020

Esrb

M for mature: blood and gore, intense violence, nudity, strong tongue, strong sexual content, drug and alcohol use

Engine

Redengine 4



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