Destiny 2 reveals huge buffs for roaming supers

Key things

  • Bungie is increasing Destiny 2 roaming super charge speed by 3x to better balance PvE activity.
  • Roaming supers will now deal 30-55% more damage to champions in Destiny 2 to provide more options.
  • Destiny 2's mid-season update tweaks various supers like Stormtrance and Sentinel Shield for better gameplay.



Bungie reveals all the cool changes coming inside Fate 2Mid-season update, including major energy regeneration and damage buffs to some like Stormtrance, Spectral Blades, and more. Over the years, Bungie has continued to improve Fate 2's subclasses, trying to maintain a balance between them all. However, this is usually a case that is easier said than done.

During Episode: Echoes, Bungie began teasing the changes Fate 2 subclass abilities and supers, giving fans a look at some of the buffs that were on the way. For example, Spectral Blades was seen by many as one of the weakest supers and with this upcoming change, Bungie is trying to make it a viable option instead of players automatically switching to Deadfall or Mobius Quiver. In addition to the specific super changes, Bungie went one step further and revealed a key mechanic change.


Related

Destiny 2 teases a new exotic shotgun mission

Bungie is teasing an upcoming exotic mission for Act 3 of The Revenant episode leading to a new shotgun with a very unique firing and loading style.

Inside the weekly blog post, Bungie went a little deeper into the planned buffs coming to supers. Reminder of changes made Fate 2 super abilities in The Final Shape, the blog suggested that the intent of these upcoming Act 2 buffs is to optimize “second-to-second combat mechanics.”


Destiny 2 Roaming Supers Getting Buffed in Update 8.1.5

  • Arc Staff
  • Golden weapon
    • It does not include the Celestial Nighthawk variant as it is classified as a one-time Super.
  • Spectral Blades
  • Silkstrike

Titanium

  • Fists of Confusion
  • Burning Maul
    • It does not include the Pyrogale Gauntlets variant as it is classified as a one-time Super.
  • Hammer of Sol
  • Sentinel Shield
  • Glacial earthquake
  • Bladefurs

Wizard

  • Stormtrance
  • Dawn
  • Nova Warp
  • Winter's Wrath


First, Bungie is increasing the fee rate for roaming supers by three times the amount it was set at before the release of Episode Revenant Act 2 in Fate 2. Whether dealing or dealing damage in PvE activities, Bungie is looking to ensure players have their supers ready to go, revealing that internal playtests in Advanced Nightfall showed players charging around 6 to 8 Nova Warps compared to 3 to 5 Nova Bombs. .

Additionally, roaming supers will now deal 30-55% more damage to champions, depending on which super is used. Again, the idea behind both of these changes is to give players more options when picking up certain things Fate 2 PvE activities like Grandmaster Nightfalls. Previously, players focused more on super supers like the Celestial Nighthawk powered Golden Gun, Nova Bomb, Blade Barrage, Storm's Edge or Thundercrash to name a few.

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