Fallout 76 serves as a multiplayer spin-off of the franchise, bringing players into the treacherous post-nuclear setting of Appalachia. The Fallout the franchise has always put role-playing first but Fallout 76 takes this gameplay even further through the multiplayer series and offers even more immersive moments. While RPGs are one of the best franchises in the genre, until recently they allowed players to take on the role of humans.
Thanks in part to the success of Amazon Prime's live event Fallout series and the overwhelmingly positive response to actor Walton Goggins as the Ghoul, Fallout 76 will introduce playable ghouls in early 2025. This represents a huge game changer for the title and the series as a whole, as it potentially opens the door for more non-human races to become playable characters. While there aren't many Inhuman options available that make much sense, there is one outstanding race that feels like a given: the Super Mutants.
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After Ghouls, Fallout 76 should consider introducing playable super mutants
Another iconic race of the Fallout series
The Super Mutants are probably as recognizable in the franchise as their Ghoul counterparts. By exposing people Fallout's FEV virus, victims will be transformed into massive beasts, serving as a huge threat throughout the wasteland. While most of the Super Mutants that players come into contact with tend to be hostile, there are a few notable members of the race that are much more docile. For example in Fallout: New Vegasthe Jacobstown society consists of peaceful Super Mutants led by Marcus. Also in Fallout 4A Super Mutant named Strong can be the player's companion.
Make more room for other Fallout races to play in Fallout 76
Although the upcoming performance of Ghouls v Fallout 76 likely owes to Walton Goggins' performance, which will hopefully inspire Bethesda to look at other creatures in Falloutfascinating lore that helps expand what can be allowed as playable characters Fallout 76or even the future Fallout games. Super mutants would be the most logical choice, not only because of their iconic nature, but also because both super mutants and ghouls originated as humans. Fallout 76 Players will have to work towards becoming a Ghoul and the same method can be used to become a Super Mutant. For example, there could be a mission that puts the player in direct contact with FEV and starts the path to full mutation.
Before becoming a ghoul, players will need to reach level 50 to unlock the associated quest.
There are other races like robotic Synths that might be added in the future, but Ghouls and Super Mutants still keep the story going Fallout grounded in humanity. Playable synths would be interesting, but Ghouls and Super Mutants allow Bethesda to perform these transformations through quests and player actions. Implementing a solid way for players to assume the role of a Synth would be tricky.
Fallout 76 Introducing Playable Ghouls presents a world of possibilities
The future of Fallout could use ghouls as another inspiration
Amazon Prime Live Event Success Fallout the series surprised many and reignited huge interest in the games. While each title saw an influx of players, Fallout 76 he really had his moment to shine. As many speculate about season 2 Falloutit will be interesting to see how the series affects games in the future.
Fallout 76
will feature Ghoul-specific perks and skills, especially with radiation.
Going forward, it might even be possible Fallout 5 to include playable Ghouls, and if so, maybe Super Mutants will be introduced as well. If the super mutants don't get a chance in the spotlight Fallout 76then Fallout 5 would be the next best stage to present such an idea. There's no telling what the future will hold Fallout holds, but playable Ghouls will hopefully expand what's possible for role-playing.