Firebreak should look further for its enemy suggestions

Although Entertainment Remedy Entertainment has dubbed with multiplayer once or twice earlier, developers games are usually players, told first and foremost. FBC: Firebreak It is quite a departure that gives three players a cooperation front and center.

The studio may not be known for multiplayer but FBC: Firebreak He had a strong assumption directly from the gate. Players take over the role of the title Fireborak team, the first line of defense of the Federal Office for Control against Paranaturation Threats. This assumption along with the use of ManagementThe oldest setting of the house paved the way for some very creative games. But FBC: Firebreak He throws the ball in terms of enemy design.

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FBC: A hostile Firecreak design does not meet its potential

FBC: Firebreak relies too strongly on HIS Control

Debut in 2019 ManagementThe hissing is described as the power of resonance, which enters the world through an interdimensional gate, which has the shape of a slip projector. After corrupting the former director of the Federal Office for the inspection, the hissing is released in the oldest house, where all FBC soldiers who did not wear Hedron Resonance amplifiers will be damaged.

At a time Management The protagonist Jesse Faden will arrive in the oldest house, the FBC seat was fully infected with hissing, who managed to create an army of brain -brain workers. These corrupt enemies come in all shapes and sizes, from hissing with weapons, to hissing with crowds, to hissing floating on chairs to hissing bombers, strongly armored hissing with minigunes.

Although it was held six years later Management, FBC: Firebreak represents hissing as his primary threat and the vast majority of his hostile designs are the same copies found in Management. IN FirebreakPlayers will face the same hiss that record a weapon, the same hissing on floating chairs, the same coloning bombers and the same crumb with miniguns.

When it comes to visual design, an animation of attack and behavior, these enemies are essentially exactly the same as you in Management and his DLC Foundation. The only new option is to feed with hulking, which can only be defeated by shooting the body hanging from his back.

It is fun to fight the hissing of the new first person's perspective and each type of enemies serves the purpose FBC: FirebreakPlaying loop. But it is disappointing to see so many re -used enemy designs and horde similar to playing Firebreak This means that players will fight these already known types of enemies over and over again when five multiplayer missions are distributed.

The oldest house is preparing a way for an exciting hostile design

One of ManagementThe biggest strengths were its environment and the creative potential he held. The oldest house is home to a number of modified objects: seemingly ordinary objects that were filled with unstable paranaturation energy. These objects and dimensions that come from opening backups for creative enemy design, and it's a pity that FBC: Firebreak I won't do it.

In FBC there are short views of the size: the hostile Firecreak design

This means that there are a few short moments when creative enemy design Remedy breaks. FBC: FirebreakMission 'S “Paper Chase” sees players destroying thousands of sticky notes that seem to be self -adhesive. During the second and third acts of Paper Chase, players encounter mixing, fast moving humanoid enemies who are in sticky notes cover their head to the heel.

The climactical final of the PAPER Chase sees the players to meet the sticky ricky, the gigantic version of these shufflers. These enemy designs are incredibly creative and radiate with the feeling of absurd humor of Remedy's trademark. FBC: Firebreak could use many more enemies like this, and while new types of enemies come Firebreak'' After they start, they will not be here until autumn and winter, which could be too little too late.


FBC: Page cover with a fire mark

FBC: Firebreak

6/10

Released

June 17, 2025

Esrb

T for teens // violence, blood

Engine

Northlight Engine

Multiplayer

Online co-op

Number of players

1-3



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