Summary
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Horror games like Alan Wake, The Evil inside and others start with intensive action sequences to quickly immerse players.
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Players face tireless enemies from the beginning without much preparation and create intense and chaotic intros.
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Fast introductions in horror games like Dead Space and Resident Evil 4 have created an exciting tone from the beginning.
While most horror games begin at a slow pace so that players can attract the experience and set the mood and tone, not every title in this genre decides to watch this trend. There are many well -known and high -quality horror games that start their adventure by throwing a ton of enemies on the players, forcing them to get acquainted with the controls and basics of the game as soon as possible if they want to survive.

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With the beginning of the horror game at a quick pace, the players allows players to feel immediately immersed in the experience, and connect them in minutes after they press the start. Of course, if it is wrong, it may end in that the introduction a little annoying, but if the developers manage to nail this first hour, it may be all that must be encouraged by players to continue to the very end. Given that it is some of the best horror titles for those who like to get into a fat event as quickly as possible.
8
Alan Wake
Alan is forced to face the darkness in the first few moments of his game
When players load a new storage in the first Alan Wake The game will assume control of the protagonist without any context of the story or even the character they would leave. Instead, the first 10 minutes are given to inform players how to play the loop, and more specifically the importance of using light to discourage enemies who were consumed by darkness.
At the beginning of the game, they see players reaching a safety lighthouse and on the way along a handful of enemies with Alan's trusted flashlight. Without any idea of what these monstrous crazy, and the real danger of darkness itself, results in quite a chaotic introduction, which also acts as a good tutorial to get used to roast mechanics and game systems.
7
Evil within
What should be the next day at work for Sebastian will quickly turn into a living nightmare

Evil within
- Released
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October 14, 2014
- Esrb
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M for adults: blood and gore, intense violence, strong tongue
Beginning Evil within It looks like a relatively normal day at work for detective Sebastian Castellanos, but as soon as he and his friends enter the mysterious hospital to explore the crime scene, they are suddenly attacked by a mysterious hood. Once Sebastian wakes up at a spooky butcher's factory, players spend the first few minutes of the game a chased monster controlling a maniacal chain saw with a single weapon to defend themselves.

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When the walls are closed and traps scattered around each corner, it is indeed one of the most intense opening sequences of any modern horror game, especially because the defenseless causes the player to feel. Fortunately, Sebastian manages to get his hands on the revolver shortly after this nightmare, but it certainly starts the game with a bang.
6
Fear 2
Fear 2 opens with a bloody level of opening full of horrible images and action

Fear 2
- Released
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February 10, 2009
- Esrb
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m
- Developers
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Monolith
- Publisher (s)
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Wb games
Monolith developers clearly wanted to increase the horror of continuing their extremely popular FEAR The game, but there is still a decent dose of action to keep the players on their feet. This will be reflected in the first few minutes, which take place on the timeline shortly before the end of the original game, taking control of the Delta Squad worker, who touches Aristide's Penthouse.
Although the building seems to be abandoned initially, it does not take long before the enemies start to jump out of the shadows with heavy weapons to overthrow the players down. Of course, there are also some nice grizzles of horror films scattered after this initial level, which reminds players that Alma is never too far away.
5
Fatal Frame / Project Zero
Players have barely time to prepare for ghosts waiting for them

Fatal frame
- Released
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December 13, 2001
- Esrb
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T for teens for blood and gore, violence
First Fatal frame The game does not give players much time to calm the nerves before they oppose the spirits who act as the main enemies of the game. In fact, after Intro Cutscene, which lasts only a few seconds, players find themselves traveling around a large and ghostly abandoned temple that crawls with ghou, who can only be defeated with the Obscura camera.
With a static filter covering the full screen and ghosts that walk around in a simple look, this section feels extremely intense and truly cooled by the spine. If anything at all, it works as a test of players' confidence, because if they can't handle this introduction, they will have a pretty rough time to go through the rest of the game, given that it will only be more scary.
4
Silent Hill: Homecoming
Homecoming gets players into action much faster than other games in the series
Although most Silent Hill Games begin with slow burns, over time they gradually build up to terror, do things a little differently. Although there is a very short opportunity to carry out some examination as soon as they take control of Alex, it is only a few minutes to accept the iconic enemy of the series, sister that is as dangerous as back Silent Hill 2.

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Because players seem to enter the second world almost, as soon as they start the game, it means that the takeover of a wealth of nurses are justified in the first section. It is another way to open this record in an iconic horror series of survival compared to what came earlier, and no need to say, it is quite a scary introduction.
3
Dead Rising 2
Players can at the beginning of a dead rising 2 freely cut hordes zombies on a motorcycle
Dead Rising 2 He is wasting that there is no time to get the player into the action. Only a few minutes after the story, players can take part in the Gory Game Show known as Terror is a reality where they can sail on a larger arena on a motorcycle, which was equipped with a chain saw at each end. The aim is to get to the top of the result board by killing as many zombies as possible, and although it may not be such a scary introduction, it is certainly an exciting segment of the game in which it is part of.
At the same time, he also does a pretty good job when he gives players an idea of who Chuck is actually like a character and how he is willing to do anything to make some money to keep his daughter safe. Dead Rising 2 He is one of those games that will never leave a foot from the gas, always move at a fairly fast pace, but the first section is standout, as sudden and exciting.
2
Dead space
Isaac gets only a minute or two to relax before necromorphs take place

Dead Space (2023)
- Released
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27 January 2023
- Esrb
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Evaluation M for adults for blood and gore, strong tongue and intense violence.
- Publisher (s)
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Electronic art
No Horror Game fan will ever be able to forget the moment when they entered the front door USG Ishimura in the original Dead space. After deploying to a giant space station, players get about two to three minutes to get used to their surroundings before the grossly mutated necromorphs announce their appearance.
With crazy monsters that broke through the ceiling and jumped through the holes, Isaac has no choice but to run away, separate from Kendra and Simmons in this process. Pace Dead spaceIntro makes an excellent job to pass on how dangerous necromorphs are really, besides the terrible state of Ishimura himself, which was completely taken over until Isaac arrives.
1
Resident Evil 4
Just as the players have coped with the controls, Leon is the swarms of the Ganados army
Resident Evil 4 Players' drops right in the middle of a chaotic bloodshed for only five minutes into the game, although they know they are seriously unprepared for what they are about to face. After Leon meets several infected villagers at the beginning of his rescue mission, he eventually crashed through the massive horde of Ganada controlling the weapon, all of the hell to take him forever.
This results in one of the most famous introductory levels in all games, because players are forced to use every last resource they have hidden to live alive, given the stunning number of enemies that will chase them. In the original game and in remake it is a segment that always races heart, but it is especially surprising at the first playback, where the players can surprise when they least expect it.

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