Summary
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The unique way of subclass of the drunken monk master adds to the fight the anti -spell and the disadvantage of enemies.
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Custom objects such as Drunken Cloth and Punch-Druunk Bastard increase the efficiency of the drunk monk's drunk master.
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Pairing objects, such as a drunken amulet with a whispering promising ring, can make a drunken monk's drunk mastery in a self -sufficient trouble.
IN Baldur's Gate 3The path of drunken master is a unique and tasty subclass for monks that embodies an unorthodox combat style. This subclass of the monk brings combat charm and changes unstable steps into unexpected blows. Drunken Master of the monk Special attacks apply the effect of drunk status on enemiesImplementation of the disadvantage of controlling dexterity and charisma. Although none of the strongest subclass of the monk, a drunk master can be very fun to play.

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Players who want to accept the chaotic mercy of the drunken monk master can benefit from a handful of custom items for this subclass, and this makes it surprisingly effective. Here are several of the best items that make the drunk monk not only viable but also a lot of fun.
1
Tag
Grants an advantage to the Institute to save the feast in drunkenness
- Type of item: A rare cloth
- How to get: Purchase from Bartender North in Guildhall (Act 3).
A drunken cloth is perfect for a drunken monk. While Inebro, they Get an advantage at the Institute of Economical Feast and receive temporary points of intervention They are equal to their modifier of the Constitution.
These robes also allow monks to add their full dexterity modifier to their armor class and improved constitution is easier to maintain concentration, Useful if the monk immerses in magic or uses scrolls to occupy them.
2
Punch-drunek bastard
Grants an advantage on offensive roles in drunkenness
- Type of item: GreatClub
- How to get: Found in the chest in the brewery of the Dinging Moon (Act 2).
The Punch-drunek bastard
It is a great club that is considered a devoted monk's weapon, and really comes to life in the hands of the drunken monk master. While the weapon is granting, the weapon grants An advantage on offensive roles and shops 1D4 Aoe Thunder damage with each strike.

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However, players should proceed with caution when they rely on damage to the grom of GreatClub, as it also affects the allies. The pair of bastard with the gloves of the aggressive sky turns the drunk monk master to the absolute threat on the battlefield.
3
Drunken amulet
In a drunk recovery of the wearer of 2D4 HP
- Type of item: A rare amulet
- How to get: Purchase from Hoots Hooligana by Sharess' Caress after trying her cooking.
The drunken amulet received a welcome overwork in Baldur's Gate 3 The last patch, now Treatment of drunk Master Monk at 2-10 HP At the beginning of each rotation and extending their drunk state from 3 to 5 rounds.
The monks can pair the healing effects of a drunken amulet with a whispering promising ring to gain the benefits of the blessed state, improve offensive roles and save the feast.
4
Shoes of uninhibited kushiga
The wearer causes further unarmed damage equal to their wisdom modifier
- Type of item: Rare shoes
- How to get: Prey from Githyanki Honor Guard, lir'i'c's corps, astral plane (ACT 3)
The Shoes of uninhibited kushiga
They are a necessity for monks who rely on an unarmed fight. They add bonus damage equal to the monk wisdom modifier with every unarmed strike. Because they can be obtained at the beginning of the law 3They add so much needed power when the monks are approaching the end game. For example, A monk with 20 wisdom adds flat +5 to any unarmed strikethat quickly folds in factoring in other attacks and Rush
.

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Just realize that these shoes can be easily overlooked if players don't throw the corpse of Githyanki Honor Guard's Corps before leaving the astral plane.
5
Glove to catch the soul
Deals with further damage 1D10 with unarmed attacks
- Type of item: Legendary gloves
- How to get: Rewarded with hope after its rescue and defeat Raphael in the House of Hope (Act 2)
The Glove to catch the soul They are an excellent choice for monks who want to maximize their unarmed damage. They provide Another 1-10 Damage of Power with Unarmed Strokes and Providing Bonus for Institute +2.
In addition, after performing an unarmed attack, the bearer can choose to heal for 10 hp or get a bonus +5 on their offensive roles or store feasts Until the start of their next round.
6
Diadte of Arcane Syngy
Causes further damage equal to the wizard's wizard modifier
- Type of item: Rare helmet
- How to get: The prey of Githyanki Warrior, the zeal of Jhe'rezath's corpses, in Crèche Y'Llek (Ak 1).
Drunk master monks can gain a significant advantage in pairing Diadte of Arcane Syngy
with a punch-plrounk bastard Greatclub, as Diad is adding their magic modifier to damage their weapons. Since Diad can be obtained in ACT 1, at the beginning of its arsenal, it allows its arsenal to integrate drunk master monks.

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The true potential of the tiara is unlocked when monks get both aggressive sky gloves and a large Bastard big club. With these two items they can consistently Cause the reverberation condition when the thunder is damagedwith one hand to control the struggle melee.
7
Glove with aggressive sky
Causes echo to solve vibrant, thunder or damage to lightning
- Type of item: Unusual gloves
- How to get: Prey from the chest in the Inquisitorial Chamber in Crèche Y'lllek (Act 1).
As emphasized above, drunk master monks who control the punch of the dragon should consider pairing with Glove with aggressive sky
Because they allow the wearer to earn the thunder of the club. These gloves apply two turns of reverberation to enemies When they take thunder, lightning or radiant damageReducing their strength, dexterity and institutes of saving of feast by 1.
In addition, if the enemies accumulate 5 or more reverberation turnover, they must succeed at the DC 10 constitution, which saves throwing or accepts damage to the thunder 1D4, susceptible and then loses its turn.
8
Whispering
Grants +1D4 bonus to attack roles and savings of feast when they are healed
- Type of item: An unusual ring
- How to get: Purchase from Volo by selecting a business offer for interaction with it.
Whispering
The ring can be obtained at the beginning of the act 1 a Provides a blessed state to its wearer for two turns whenever they are healed. The gripping of a drunken amulet with a whispering promise allows monks to constantly treat during the fight and also enjoy the benefits of a blessed state. Alternatively, monks who use weapons instead of unarmed attacks can Vengeance
Amulet cover your weapon with poison whenever they are healed.

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This synergy transforms the drunken monk's self -sufficient more with added resistance to enemy magicians.

Baldur's Gate 3
- Released
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3rd August 2023
- Esrb
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M for adults: blood and gore, partial nudity, sexual content, strong tongue, violence
- Engine
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Divinity 4.0