Summary
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Starfield submits players into a broken future with rich narration, factions and moral dilemmas.
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The outside world satirizes the colonization of business space with dark humor and impressive elections.
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Phantasy Star IV combines sci-fi and mysticism in a 16-bit masterpiece with emotional narrative.
There is something infinitely fascinating about RPGs that look forward. Maybe it's a strange technology, an extraterrestrial landscape or the way these games face what mankind could now stand for centuries.
Whether it is a combat fight with a cell-American struggle, corporate dystopia or the latest flash of hope in the dying star system, Future-Set RPG offers a canvas for some of the most courageous narratives in the medium. The best not only dresses swords like lasers – they build whole cultures, systems and moral gray areas that make players question who they are and in which world they want to live.

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7
Starfield
“Ad victoriam” is more than just a combat scream – it's a philosophy
Set up in 2330, Starfield It will take players to the constellation explorers that map the sedimentary systems, the section of the colonized space, where humanity's greatest problems remained on Earth – they have just wrapped themselves in a freight bay. From the bureaucratic militarism UC to the freedom of the cosmic Kowboy Freestar, the game portrays a broken future that feels ambitious and terribly plausible.
Bethesda leans hard here to its RPG roots, with the selection of the dialogue that matters, and the factions that have their own tangled motifs. It is not a rescue of the universe; It is a navigation, carving meaning in the galaxy, which is mostly indifferent to anyone who does not hold a plasma rifle. And while procedural planets have not fought every player away, New Atlantis, Akila City and Neon offer rich centers full of political intrigues, moral dilemmas, and a worrying amount of fish -based narcotics. The game does not have to be flawless, but when it works, the silent, rare feeling of appearance on alien stars is nailed and wondered what was out there.
6
Outer worlds
Capitalism in space, with a smile
Obsidian Outer worlds It could have been just another dystopia, but instead it slapped a sarcastic smile to colonize the corporate space and leaned towards its absurdity. The Halcyon system, which is built in an alternative future, where megacorporations bought stars, is a less borderline and more branded showroom, where death is a marketing opportunity.
The RPG mechanics is purely obsidian: branching of tasks, luggage companions and possibilities that spirals with spiral spirals. But what is sold Outer worlds It's how it is armed. Each conversation drips with dark humor, especially if players slip into stupid statistics and go fully captain Himbo. And everything is supported by punching by writing and building a world that dirts in the late stage of capitalism with every slogan of the vending machine and the funeral service of HR sanctions. It is not an epic exceeding the galaxy, but that's meaning. This is the future where dreams are smaller, sell in bulk and come up with a 30 -day warranty.
5
PHANTASY STAR 4: End of millennium
Year is 2284 and magic still lives between stars

PHANTASY STAR IV: The end of the millennium
- Released
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December 17, 1993
Published in 1993, but set for more than a thousand years after the original, PHANTASY STAR 4 He is one of those rare JRPGs that did not just go science fiction for taste; She committed to aesthetics and tradition. Kosmicsports, members of the Android party, laser claws and planetary travel sits side by side with magic and ancient evil, making it feel like Star Wars and Final Fantasy He decided to cooperate with a 16 -bit masterpiece.

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Deployed on the planet Motavia, part of the Algol Star system, the game throws players into a world that is visibly scarred by past collapse. Pannyworms roam around the wasteland, the leakage of biowapons from old research laboratories, and civilizations are built on the ruins of forgotten tech. Despite the age of the game, the combat and mango cutscenes in the style of mango, it holds surprisingly well. The story brings emotional intestinal strikes that feel earned, not forced. For players who like their future with a little mystic and their dungeons with satellites, PHANTASY STAR 4 There is a lost classic that is worth rediscovery.
4
Cyberpunk 2077
The only thing more dangerous than Chrome is hope
After the start of the rock year 2020, Cyberpunk 2077 In the end, he did what very few games could do: it came back from the dead, chrome implants and everything. This RPG is located in a flash of Night City in 2077, where everyone has more trauma than insurance and asks what happens when technology grows faster than morality.
Players will enter the role of V, Merc caught in a situation without victory, while the mind slowly rewritten Johnny Silverhand, a digital spirit who expressed with the rage of Keanu Reeves. What develops is a deeply personal story wrapped in dense layers of neon soaked corruption, corporate wars and ghostly side tasks. Phantom Liberty -Rinning 2023-Surgetures has increased it and added a spy thriller fiber, which is probably one of the strictest stories of the CD RED project.
The fight was finally felt of responding about the fight, the benefits really mattered and the world fulfilled the promise. Night City is not just an environment – it is a trap, symbol and warning. Yet people still chase their broken dreams.
3
Deus Ex: The Human Revolution
Sarif Industries: Building better tomorrow, today
There's something about 2027 Human revolution You feel close enough to score. In the world at the peak of transhumanism, where magnification is not only possible, but fashionable, the line between improvements and exploitation will start to blur quickly. There comes Adam Jensen: Half Man, Half Machine, all gravel.

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The vision of Eidos Montreal about the future is neat, colored and on the edge of the collapse. Each level, be it Detroit's neon troughs or Hengsh's double urban panorama, strengthens the world where they have have technology and leave behind. What is he doing Human revolution So convincing is not just a taste of cyberpunk, it's a structure. Players can slip, hack, talk or fire most of the situations and hold the consequences. While the boss's struggles were infamous at the launch, the director's cut repaired this incorrect step and let the players remain faithful to their construction. Ravers locked doors, every terminal, each optional side room feels like a thread waiting for pulling – and the tapestry is worth it.
2
Fallout: New Vegas
Vegas belt built on radiation and regret
In 2281, in post-apocalyptic Mojave, who in some way created space for mutated geckos and functional casino economy, Fallout: New Vegas It is a gold standard for roleplaying freedom in the burned future. It starts simply: the courier is shot in the head and left to the dead. This is followed by one of the most open stories of RPG ever created. Fractions like Caesar's Legion and the New California Republic compete for control and players can stand up with any of them, or organize the whole batch and go alone.
The world feels really experienced and stories are hidden behind every poor and soda machine. Characters like YES Man, Veronica and Arcade Gannon offer moral counterpoint and emotional layers that increase the way from revenge to meditation about power, loyalty and what reconstruction should look like. And let's not forget: this is the future when Hoover Dam is the most important piece of infrastructure in the American wasteland. This is not just building the world; This is a world commitment.
1
Material effect 2
The galaxy did not need the Savior, but it still got it
There is a reason why people are still arguing about their shepard assembly, as if it were a personality test. Material effect 2 He feels like a future. Interstellar Travel, AI ethics, extinct species with God's complexes – the whole galaxy is a mess of politics, ancient threats and tense alliances. But it's also full of heart.
After a cold opening, which kills Shepard commander in the first five minutes, the game will become a suicide mission in creation. Players hire a ragtag crew across the universe, including a biotic war criminal, justicar, a genetically modified soldier of a born tank. Each loyalty mission, each choice builds towards the final pressure. Whether the crew of Normandy lives or dies is more than statistics. It is about leadership, empathy and work.
The tone of the game hits the perfect balance between the emotional weight and the action of high bets. No RPG caught “assemble the crew and hope the hell” Vibe ” Material effect 2. It is a sci -Fi in its most personal and even now, a few years later, the weight of these final decisions will still hit as a plasma bike to the chest.

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