The Splinter Cell remake is once again looking for a game director

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Vaspaan Dastoor is an editor for TheGamer. He used to work at IGN India and is constantly trying to get people to make time for a LOTR marathon. You can find him at @DastoorVaspaan where he gives hot reactions for cold answers

Ubisoft has been silent on the Splinter Cell Remake since it was revealed four years ago. The only official sign that it still exists came from a rather cryptic tweet from the studio in May, and it's been radio silence ever since. Fans were hoping for a reveal at Gamescom after Michael Ironside was spotted at an airport heading to Germany, but that didn't pan out.

While insiders say the remake looks really impressive, the game itself still seems to be on shaky ground. It looks like the game director has left and Ubisoft Toronto is already looking for a new one. The job description specifically states that they will be working on the Splinter Cell team.

Splinter Cell Remake is looking for a new director

Splinter Cell

A now-deleted job listing spotted by Tech4Gamers reveals that Ubisoft Toronto had an opening for a game director. It's unclear if the opening is already filled or if Ubisoft removed the listing to avoid speculation about the game's development cycle, as was the case with Prince of Persia: Sands of Time Remake.

“As the game director on Splinter Cell, you're responsible for the immediate gameplay. How do the gadgets work? How do NPCs search when they notice something wrong? How does the light need the camera to sense? How much noise does it make when Sam Fisher shoots an enemy? You'll be helping us execute all of these things. Perhaps more importantly, you'll be fine-tuning all of these elements when the elements come together again.” just the right frequency, to deliver a highly polished, hardcore stealth experience that invites players and rewards mastery.”

Unfortunately, this does not bode well for the remake, as losing the game director at this stage could push the release back for a long time. Hopefully the project has already found a new director and won't result in further delays. It's understandable why the studio would want to keep it under wraps, with almost no official game updates.


Tom Clancy's Splinter Cell


Released

November 18, 2002

ESRB

t

Developers

Ubisoft Montreal

Engine

Unreal Engine 2


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