These are the upgrades you should unlock first in Vampire Crawlers

After the opening dungeons in Vampire crawlersyou may have some tough battles that will make you see the Game Over screen a lot. Fortunately, you can easily unlock power-ups with your coins, which will permanently increase stats for each character you use, such as more health, extra armor, and more experience gained, among many others.

These are called Power Ups and are available at the beginning of the game. However, you will quickly notice that most of them are expensive and require a significant amount of gold. Let's go over the upgrades you should focus on first in Vampire Crawlers.

The best Power Ups to unlock first

A powerhouse in a village with every upgrade available in Vampire Crawlers.

Below are the ten Power Ups we recommend getting first.

If you don't see any of these Power Ups at your location, you may need to complete certain levels or essentials in the Unlocks building.

Turn on the power

Initial costs

Reason

Duration

250

Your Crawler cards have very useful effects if you adapt to their playstyle. In addition to Spellbinder cards and gems, you can upgrade this stat to make it last longer.

Growth

750

To get new cards and gems, leveling up in the dungeon and gaining XP is the essential element. To speed up this process, you should focus on increasing the Growth Power Up as much as possible.

Max health

450

Simple. You need to last longer when running and an easy way to improve this is to increase your overall HP.

Skip

312

Are you getting too many rewards you don't like and have run out of rerolls? With Skip, you can directly avoid choosing a reward and get some extra experience as a reward. At the end of the day, you get fewer cards, but you also build your deck more efficiently.

Recovery

1.557

When you start playing the game, you will only be able to heal by finding chickens, which is not that common. With this Power Up, you can heal up to three points after each encounter.

Armor

1,333

As you progress into the later dungeons, you'll notice that your enemies will attack

Cooldown

3,583

You get 1 more mana per rank, which is incredibly useful, especially when you're starting to run. With this Power Up maxed out, you'll be able to create sweet combos.

Crawler Slot

3,551

Playing with one Crawler is one thing, but what about playing with two or three at the same time? Get Crawler Slot and you will be able to do this and completely change your strategies.

Magnet

2,091

Magnet allows you to increase Draw effects by one, and it's always welcome to have more cards in your hand.

Revival

4,091

This shouldn't need any explanation, but with this Power Up you basically get a second life. If you die while running, you can press Revive and come back with full HP.

Use the red button on the bottom left to return your Power Ups whenever you want. Can be used multiple times.

Relic Grim Grimoire on the blur deck in Vampire Crawlers.

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