This weapon Battlefield 6 is so bad that they feel like a cruel joke

As Battlefield 6 Players have more time in the game, starting to create a clearer meta. Battlefield 6The Assault class can shine by pairing a strong assault rifle B36A4 with the M87A1 shotgun, while virtually any class may benefit from balancing the M4A1 carabiner because of its usefulness in any situation. It's really hard to find really bad weapons Battlefield 6Because qualified players can prosper with everything from the powerhouse from a close range, which is SGX SMG to the bulky M60 LMG. For this reason, however, one weapon stands out among the others because it is probably the only one Battlefield 6 Weapon that is truly unusable: LMR27 DMR. If players want to do well Bf6The use of any other weapon is recommended because the way to make the LMR somewhat decent is not easy.

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The DMR category is intended as the mean soil between Battlefield 6Sniper rifles and assault rifles, because these semi -automatic weapons allow players to fight snipers without completely destroying their chances of getting close range shooting. WITH Battlefield 6 Season 1, which deals with criticism of the lack of large maps, there is a great chance that DMR will become more valuable and climb to FPS meta because they shine in larger arenas. Naturally, it should have a perfect sense of players to start equalizing their DMR to be ready for this potential shift in the best game equipment. Obtaining LMR27 and trying to unlock attachments, however, is a torture effort, which means that players are better with M39 EMR, SVK-8.6 or SVDM.

Why is Battlefield 6 LMR27 by far the worst weapon in the game

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BF6 LMR 27

As is usually the case with shooters, one of the definitive features of a strong weapon is its time to make low damage to the shot in this respect. Each bullet causes only 27 damage, which is bad enough, because it means that players have to land four shots with a weapon to ensure killing. One would think that headshots would help compensate for this problem, but for some reason the LMR27 has only 1.34x multiplayer headshot. This means that each headshot causes only 36 damage, which basically punishes players for being accurate. At the Poloautouutu weapon, even quickly ignites like LMR, it's absurd. At a time of a Bf6 Recon, which uses the right sniper 150 meters away, will hit the head twice, will be back in the envelope, and users of this DMR will remain happiness.

Given how other weapons in the category DMR – such as M39 EMR – have a higher multiplier of the head, it is surprising how weak BF studios created LMR27.

If that was not enough, the LMR27 also has a brutally low number of ammunition 10 shots in the default magazine and the players will reload their high fire. The LMR27 is so bad that players have taken social media platforms such as Reddit, tear it, and many point out that players should better burn a strong carabiner like M4A1 than using this weapon. In his starting state he feels so bad that he resembles other video games that were deliberately bad to trolley the game community. Smo Black Ops 2 Comes to mind because the weapon would not intentionally hit where the crossover is directed and requires dozen shots per head to kill in the middle of the wheel Cod Zombies. When a pack-a was struck in this mode, it was renamed to Smil3R, which led the community to think that its inaccuracy and low damage were intentional. Due to the similar visual design of the LMR27 and its poor damage, it is difficult not to think of this weapon of Roubík 13 years later.

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Cod bo2 death

Attachments can save LMR27 but not worth trouble

To be fair to the LMR27, it is not SMR, because it is at least a long laser. The weapon is extremely accurate because DMR do not have serious damage like other weapons, and if players increase the size of MAG and headshot damage, then the weapon can actually be quite decent.

Ideal loading Battlefield 6 for LMR27 is as follows:

  • Range: SDO 3.50x (10 points)
  • Optical accessories: Mented Iron Sights (5 Points)
  • Ammunition: Synthetic tip (30 points)
  • Magazine: 20rnd Magazine (45 points)
  • Barrel: 21.5 ”factory (10 points)

The problem with this approach is that balancing weapons takes extremely long, IS by some Battlefield 6Equipped with tokens XP. For this reason, it feels like a huge waste of suffering time unlocking attachments, such as 15 round mag (level 14) and 20 round mag (level 28). The same applies to attaching synthetic peaks with increasing head damage, which is unlocked up to level 38 and still leads only 47 head damage to the shot-what means the weapon is still 3-shot headshot, unless the target is slightly weakened.

Instead of having a terrible time to use a weapon for its first dozen levels, it makes more sense to pick up Battlefield A weapon that is firm from the beginning and improves over time. For players who want to try their own patience, maximize every weapon, or really enjoy the idea of ​​making a weak weapon into something viable, the above loading is something to chase. For everyone else it is better to use literally any other weapon, because the battle uphill to be the weapon of the LMR27, which is worth it, is a fight that should not be fought in the first place.


Battlefield 6 Tag Page Cover Art


Released

October 10, 2025

Esrb

Mature 17+ / Blood and Gore, Intensive Violence, Strong Language, Shopping in Apps, Users interact

Developers

Battlefield Studios


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