Key things
- Zelda takes the lead role for the first time and offers a new perspective in Legend of Zelda: Echoes Of Wisdom.
- The Legend of Zelda: Echoes Of Wisdom maintains the open world format with stronger lore and story development than its predecessor.
- The game's graphics are inspired by the remake of Link's Awakening, combining a toy-like appearance with deep narrative elements.
The The Legend of Zelda the series has gone through a lot of changes since it entered the Nintendo Switch library. The traditional Zelda formula would shift to a free open world format The Legend of Zelda: Breath Of The Wild. The opportunities in Hyrule Kingdom were so huge that it split into two games, greatly expanding its horizons Legend of Zelda: Tears Of The Kingdom.
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This huge change has been a breath of fresh air for fans, even if it comes at the cost of a classic The Legend of Zelda formula. The structure of the franchise has completely changed, leaving some fans nostalgic for the previous gameplay style. It is important to see how the series will develop, especially with the next entry, The Legend of Zelda: Echoes of Wisdom.
1 New main role
Royal legendary hero
Zelda never took a major playable role in the traditional The Legend of Zelda. She mainly supports Link, although her involvement was not fully witnessed until the end of Link's journey. Some Zelda's even have completely separate adventures on their own like The Legend of Zelda: Skyward Sword and Legend of Zelda: Tears Of The Kingdom. Zelda was only playable in crossover games like Hyrule Warriors and Cadence of Hyrule.
The Legend of Zelda: Echoes Of Wisdom this is Zelda's first time in a leading role. This offers a whole new perspective as the protagonist learns how the original protagonist travels, something Eiji Aonuma always wanted to include.
2 The land of Hyrule
The perfect amount of extensions
Hyrule Kingdom continues the open world format The Legend of Zelda: Echoes Of Wisdom. The pace of the story gives players a chance to complete the available main quests in any order. The main difference is that it doesn't drop the player right after the tutorial to the final boss, which is very important to its narrative.
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As The Legend of Zelda: Echoes Of Wisdom advances make its tradition much stronger than Legend of Zelda: Tears Of The Kingdom. Learnings can be gained in the previous title, although they can be skipped as you head towards the end game. His story can also get mixed up when exploring in different directions, getting lore in different orders, which can spoil or confuse some important moments.
3 Graphic arts
Ideal approach in appearance
Comfortably, The Legend of Zelda: Echoes Of Wisdomthe graphics are inspired The Legend of Zelda: Link's Awakening remake. It is designed to look more like toys, increasing its accessibility to a wide audience and merchandising opportunities.
The art graphics were an ideal design to make the characters more memorable in appearance and expression. Eiji Aonuma was eager to use this style more after Grezzo's ideal work The Legend of Zelda: Link's Awakening. Although the game seems innocent, its story and lore does not impress in any way. He has both calm and restless moments during the main quest, especially when exploring the Still World.
4 Influence
The right amount of freedom
The Legend of Zelda: Echoes of Wisdom influence follows The Legend of Zelda: Tears of the Kingdomfreedom, but in a more accessible way. Tears of the Kingdom it requires creative solutions that can be exciting and stressful. Forcing players to come up with solutions like v Minecraft can become a big mental burden that prevents the player from experiencing.
Tomomoi Sano wanted the freedom of the previous titles, even if she suppressed them enough to avoid an overwhelming feeling. The Legend of Zelda: Echoes Of Wisdom it embraces freedom while simplifying its depth. Zelda's abilities are very powerful, though not as complex as Link's mythic abilities like Ultrahand and Fuse.
5 Director
A whole new direction
Tomomoi Sano is the first director for a The Legend of Zelda game. Eiji Aonuma was the original director of the main 3D The Legend of Zelda titles since then The Legend of Zelda: Twilight Princess. He shifted his role to producer and supported the developing franchise under a new beneficial vision.
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Sano has built her name and experience by supporting several titles such as Mario and Luigi series a The Legend of Zelda: Twilight Princess HD. She also held the role of directorial support The Legend of Zelda remodels. Eiji Aonuma was interested in her work because he wanted her in a position to support the director The Legend of Zelda remake projects on 3DS and Nintendo Switch.
6 Development studio
Zelda support coming
The Legend of Zelda: Echoes of Wisdom the first one is brand new The Legend of Zelda project for Grezzo. This Japanese third-party studio has worked with Nintendo on various projects following their supporting role in Final Fantasy 11. They have helped release various RPGs for the Nintendo 3DS such as Legacy legend, Alliance Aliveand Ever Oasis.
Their relationship with Nintendo especially deepened during their participation in their main first-party series The Legend of Zelda. Their support during renovations Ocarina of Time, The Major's Mask, and Link's Awakening prepared the team to create a new experience for the series. Eiji Aonuma was very impressed with the approach of the developers Link's Awakeningespecially with their creative dungeons.
7 Authenticity
Revival of Nostalgic Vibes
The Legend of Zelda: Echoes of Wisdom brings back the familiar authentic Zelda feel through its dungeon and bosses. Tears of the Kingdom it still has the authentic Zelda vibes, though not as strong as the previous entries. Basic dungeon items like small keys, compasses, and dungeon maps weren't needed, as Link's abilities were powerful enough to bypass the dungeon's intended paths and puzzles. Bosses weren't very challenging because they couldn't adapt well to the diverse playstyles and arsenal of tools.
While Echoes of wisdom it brings back a familiar formula, it doesn't erase creative ideas from it Breath Of The Wild. Tomomoi Sano made the game require players to think, but also not limit the solution to one answer. It mixes traditional and modern structures to create something that fans could play again and again for generations to come.
- Released
- September 26, 2024
- Developers
- Nintendo, Grezzo