Creatures that make good villains in D&D

Villas in Dungeons & Dragons often do not work alone, instead spread their power and influence on others to achieve goals that they could not otherwise otherwise. These minions act in the interest of their master, either by loyalty or through the threat of violence or worse.

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While every person can eventually become a villain or a member of the cult, some creatures are more suitable for this work, depending on the Lord. These creatures are ideal minions with unique features that make you typical humanoids.

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Kobolds

Barbarian Kobold in rage, holding a weapon over his head as he screams in DND art.
Minion of Mighty by Oriana Menendez

Kobolds are much smaller and less powerful descendants of the dragons, they are harsh inventors who eager to serve their fiery masters. The Kobolds themselves are weak and have a terrifyingly small life expectancy, but are more than fearsome when they are part of the larger monastery of scaly draracomoids.

The caves that are inhabited often build expert traps and sophisticated structures made of any garbage and pieces that can find can become well -enforced strengths. Dragons who use Kobolds often find that their caves are much safer and always have prepared food nearby.

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Stem friction

Star -up in D&D
Stellar reproduction over the wizard of the coast

Star friction, which is created by older evil, which inhabits spaces outside the material plane, are unique aberrations that serve the incomprehensible goals of their creator. Especially erratic villains could conclude agreements on older evil, allowing them to use stellar friction to serve their own goals.

Star friction also comes in almost any form or form, sometimes as a swarm of worms in robes, six armed monstrosis or translucent monster. Those who have control of stellar friction convene a specific type depending on their needs, from the mindless brutal to the clairvoyant advisor.

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Imitative

The Dungeons & Dragons picture shows how the mimic appears to be a treasure chest that attracts victims with its sharp teeth and a large tongue.
5. Ed. MONSTERS MONSTERS MONSTERS OVER WIZARDS OF THE COAST

Mimicing the form of furniture, random objects and even small structures lie to wait for the prey to capture their way or by mistake. Although they usually act as animal shapes, older facial expressions and mimic colonies can be justified and even controlled.

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Archwizard in a distant tower could use imitation to protect his secrets, even using the facial expressions to act as magic or protective robes. It also serves as perfect spies who are able to stay hidden in their eyes for a long time while collecting whispers.

6

Demon

Ghoul that holds a cut -off hand in a crypt in D&D
Sepulcher Ghoul by Jason A. ENGLE

Smarter, wiser and wilder than your average zombies, Ghouls can be created using a ghul fever infected with their bite. Necromancers or Lies can use Ghouly as their primary servants, pawns and followers who are able to think and move ways that typical undead can't.

Ghouls also makes decent packages hunters, because necromancers could send groups in the time to terrorize villages or trace the interference of adventure parties and hoped to use their infecting bite to grow their ranks. The Ghouls are easily replaced and infinitely dissolving and are ideal minions for the Master of the undead.

Skeletons and zombies also create useful workers and are easier for necromance to create and control.

5

Watches' design

Defender Clockwork Stone, Oaken Bolter and Iron Cobra by Dungeons and Dragons.
The constructs of justina Gerard's watch

Made of metals, gears and stones, Clockwork constructions are animated slot machines that are built for any number of tasks. Creating chaotic artists who collect the army of powerful soldiers is often every new construct of the watch often stronger and larger than the last.

Especially brilliant craftsmen could even automate and produce the mass of deadly machines limited by available materials and energy. The main problem with watch minions is their lack of intelligence, which is only useful for the explicit purpose for which they were created.

4

Quickling

Dungeons and Dragons: Quickling Races in and Out of Fight
Quickling by Mika Mearlse

Feywild Denizens cursed by Queen Fey, fast are incredibly fast and always ready to use their gifts to cause slower beings to cause mischief. Executive Hags could conclude agreements with fast, using their speed to supply messages or load items from a long distance.

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Quicklings also create useful spies, capable of getting in and out of places in blur, only evident for the guards as a mysterious flash of blue. However, Quicklings do not make good soldiers and require a powerful or convincing leader to remain loyal, so that it does not become another goal of Fast Fraud.

3

Redcap

Redcap Fey and its curved scythe in Dungeons & Dragons

Little, Fey creatures with endless bloodshed, Redcaps resemble wild dwarves with iron shoes and red hats. Redcaps only take care of their desire for bloodshed and murder and are made of spilled blood of such events.

Chaotic bad villains with a hobby for murder could intentionally create Redcaps and create an army of followers who sow the bloodshed in their combined awakening. Less bloodfriends could use Redcaps to protect their homes with the promise of new victims to continue their existence.

Redcaps must wash the caps with fresh blood or die every three days.

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Merregon

Merregon by Dungeons and Dragons.
Merregon over the wizard of the coast

Once minions who have served their evil masters in their lives, their souls turn into Merregons, devilish pedestrian soldiers who guard nine hell. Their faces are gold masks permanently attached to their heads and make perfect servants for the devils.

In fact, Merregons have no other desire than complete and total loyalty, and if necessary, they decide to perform any desired task, even their own death. Cambiony, arc devils and devils devils are often followed by a merregon acting as bodyguards or search parties.

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Friction

Sea spawn by Dungeons and Dragons.
Sea friction by Eric Belisle

Humanoid beings turned underwater monster, sea friction is formed from one of the many powerful beings lurking in depths. Lost to your old self, sea friction is shaped to resemble most types of underwater life, while unable to return to the ground for a long time without suffocation.

Sea spawn create perfect minions for Krakens, Dragon Turtle, Morkoths and Sea Hags, using their large territories and attacking on passing ships or curious adventurers. Since sea frictions accept any number of unique characteristics, they may even specialize in different tasks depending on their abilities.

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