Arcanas were part of Vampire Survivors and are back Vampire crawlers. These are special cards that give you unique passives that last throughout the run. Some of these will allow you to save armor between turns, while others will increase your total mana or allow you to deal damage in new ways.
Unfortunately, you can only equip one Arcana at a time, although they are so powerful that it makes sense. However, we need to unlock them first, just like anything else in this game. In this guide, we'll go through what you need to do to unlock each Arcana in Vampire Crawlers.
How to unlock the Arcana tent
In order to choose an Arcana, you must first do so to make a special tent appear in your village. This happens when you unlock your first Arcana (no matter which one) or play multiple runs.
How to unlock each Arcana
Check out the 12 Arcanas you can unlock in the game below.
|
Arcana |
What does it do? |
How to unlock it |
|---|---|---|
|
And more |
Repeated cards in this round are Release. |
you have to play 150 Free-to-Play cards in this case it means cards that have a 'Free' tag where the mana cost is displayed. (0-cost cards don't count.) |
|
Chain link |
Combos don't clear between turns. You can end the round with a 2-mana card and in the next round you can combo with a 3-mana card. |
you have to make a combo that lasts 12 cards or more. The key to this is to have a few wild cards that can help you extend your combo. |
|
Experimental medicine |
It doubles healing you get from cards and items. |
Unlocks when you unlock Stan. |
|
Jester hat |
You will be able to get a wild card in each floor in running. They are great for creating combos. |
You must find a play 150 wild cards. These are mostly found by breaking objects in various scenarios. |
|
Create a scene |
Your crawlers' abilities trigger at the start of each turn. |
Activate 1500 Crawler Trigger Powers. You must play Crawler cards and activate their effects as much as possible per run. |
|
Mana siphon |
Every time you play 100 cards, you gain a permanent +1 mana for the rest of the run. |
in one turn gain 15 mana or more. You can do this by building a deck with Tomes and using wild cards to further expand your combos. |
|
Over the top |
Whenever you lose a Crawler card, you lose it take it in your hand in the next turn. |
you have to play 100 Crawler cards. It's related to Arcana Make a Scene, but you don't need to trigger abilities with this one. |
|
Sharp mind |
You will get through you save 5 mana between turns. |
you have to play purple cards 100 times. It is cumulative. (False cards are the ones that mostly give you mana.) |
|
Shield Bash |
Yours Armor cards now also deal damage equal to the armor they give you. |
Unlocks when you unlock Stan. |
|
Swollen at first |
At the end of your turn, you deal damage equal to the number of cards in your deck. |
Build a deck that has 40 cards. You can do this by leveling up as much as possible in a single run and opening every chest you find. |
|
Wild Buff |
Cards you now draw from light sources can be affected by combo multipliers. |
you have to play the 200 cards you found by breaking the light sources in levels (torches, candles, etc.). |
|
Your shield My Liège |
You can save any armor you have left between turns. |
you have to get 2000 armor between runs. Simply pick up the card that gives you armor in your runs, combo with it, and you'll eventually get there. |
Vampire Crawlers: 10 Tips for Beginners
Make the most of your runs and build strong decks with these tips for newbies to Vampire Crawlers.