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Curse And Vampire Contact
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Skills and specializations
Throne and Freedom is a game built to give you a lot of options when it comes to your build. Not only can you choose from two weapon types to help define your build, but you can take it even further with different skill specialization paths and weapon mastery.

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You can undo almost every decision you make without fear, and it really pays to try new things to see what kind of build you can make. One weapon combination that works extremely well and is able to contribute to tanking, healing, and damage is this greatsword, wand, and bundle build.
Basics
The foundation of this building is built three separate things:
There are complexities involved that require the use of specific mechanics such as Curse, The vampire contractand more but all three of these ideas work together they are what allow this construct to thrive. If you don't use all three of those things at the same time, this build does falls on his faceespecially if you're trying to Tank with it.
Statistical priority
Strength will be yours statistical priority number one. Strength increases your health and improves the damage of your weaponsand both will be critical to making this build work well.
Wisdom and Dexterity could then be prioritized in any order. Wisdom helps your mana situation and Dexterity helps your damage.
While this build is capable of strengthening your own health and healing without itit is with The vampire contract and Curse that he will become capable of great things. Vampiric Contract is a Wand And Tome passive skill heals allies for damage they deal to the enemy you cursed. When you play solo, this heals you for the damage you deal to a cursed enemy instead.
In any case, it provides
an astronomical amount of healing
especially if you invest
Vampiric Contract upgrade
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This allows you to solo more or less any content you would like and at the same time easily fits into any group combination. While the building below is especially suitable for refuelingit can be fine-tuned any direction deal slightly more damage or a focus of healing. Even with this particular setup, this build will work cause a lot of damageand they provide a significant amount of healing.

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Skills and specializations
Many players think that the sword and shield are absolutely necessary for a tank build because it is the only weapon with a skill that can provoke. While Provoke is extremely comfortable for Sword and Shield and provides the easiest way to draw aggro, The Greatsword is also able to induce aggression (aggro).just a little more effort and dive into skill specializations.
These are the active skills that this build uses. Feel free to experiment with this, but this provides a a healthy balance of different mechanics needed to help it succeed.
Skill |
Description/Specialization |
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Causes a curse on enemies, which is essential to make this build work. |
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Attacks three times dealing solid damage. |
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Deals extreme damage enemies and in addition to enemies that are bound, asleep, shocked, or stunned. |
No. |
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Deals solid damage and has a good chance to stun the target. |
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Deals damage to every enemy in a small radius around you and It weakens their defenses. |
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Jump over the target, slam into the ground, and deal damage in a radius get a chance to stun enemies. |
No. |
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It creates a small radius on the ground that heals you and all allies inside. An absolutely essential tanking ability with this build. |
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Creates a circle in which enemies become cursed. It's great for large groups of enemies and creates good damage over time (DoT) that stacks up. |
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This is one of your two emergency healsand the fastest of the two by far. |
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The slower healingit heals a considerable amount not just your own health, but the health of nearby alliesanyway. |
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It binds you to an ally, transferring 40% of their incoming damage to youinstead. This is especially useful when you're going after a friendly melee damage dealer, as he can sometimes get into trouble. |
No. |
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Increases maximum health by a considerable margin increases health regenerationand increases attack speed for you and nearby allies. You'll want it active as often as possibleas this will be the basis of not only your damage output but also your survivability. |
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These are passive skills that this build uses.
Skill |
Description |
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Restores your (solo) or ally's (group) health by a percentage of the damage you deal to the enemy you cursed. This is a non-negotiable skill for this build. |
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This increases the duration of the curse and above all the chance of the enemy getting Cursed, and is this will make this build a bit more consistent. |
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Increases your ability to heal by a percentage of your maximum mana. It's not a huge increase, but it adds up over time and every additional heal is a good heal. |
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Improves healing and skill cooldowns during the day, a improves DoT and Curse skill cooldowns specifically at night. Be good, this is to keep this build running smoothly. |
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Increases all chances to hit, ability damage boostand Amazing odds for every 100 max health you have. You will have astronomically high health, so this boost will be significant. |
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This gives you a chance to increase your defense when you take damageand can be stacked three times. Higher defense means you'll take less damage and get hit all the time. This will change. |
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Dealing damage with a skill is going to provide Victor's Morale will heal you a small amountand restores a small amount of mana. It's not a lot, but some is more than nothing, and again, it adds up over time. |
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This will be increase your maximum health and health regeneration significantly, especially after you upgrade it. There's no reason not to run it; his it will help you live longer. |
Paths of Weapon Mastery
Weapons Championship allows you to enhance your weapon's passive effectsbut these effects only applies to the weapon currently equipped. When you automatically attack with your Greatsword, your Wand and Tome weapon mastery effects will not be applied.
But, when you activate the Wand and Tome skill, that is the weapon in your hand, and at that moment Wand and Tom weapon control effects are used. because of that both Weapon Mastery trees are still relevantthough Greatsword Weapon Mastery is the one that will be active more than half the time.
A great sword
In general, that Charge Tree in Greatsword Weapon Mastery is where you'll make the biggest difference with this build. That branch gets you defense, evasion, max health and cooldown speedall of which will help you stay alive longer.
This means that if you move this building in a slightly different direction, any of these branches is viable. The Incapacitate and Face Off branches both increase your damage a bit more, and if that's what you're looking for, this is the way to go.
Wand And Tom
The Wand and Tome Weapon Mastery path is a bit of a tight race, but it is for most players with this build The renewal tree will give you the most positive profit. has extra defense, evasion and healing abilityamong other nice bonuses.
But the other two branches do both pretty goodanyway. The Weaken the branch goes increase the duration of the curse even morealong with your ability to debuff enemies more generally. The Damage the tree does exactly what it sounds like, and allows you to deal some extra damage.

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